transplanted goose

EDUC 892: Cognitive Tools for Multimedia Learning

Course Description

"In this course we will learn about and apply design principles for multimedia learning that are derived from cognitive psychology and the learning sciences. We will consider scholarly work on learning from various forms of multimedia, including diagrams, concept maps, worked examples, animations, simulations, and pedagogical agents (tutors).

For your major assignment, you will apply cognitive theories of attention, memory and motivation to the design and prototyping of your own multimedia learning resource (learning object). Substantial time will be spent in class learning to use Adobe Flash for building multimedia resources, and extra credit will be given to students who invest the time and effort to implement a learning resource in this format." ~Kevin O'Neill

Flash Mastery Assignments

Learning Object Review

Review (pdf)

Write a formal review of a learning object, using the LORI Instrument by Nesbit, Belfer and Leacock. In the "general remarks" section of the LORI instrument, note the topic, goals, and intended learners for the learning object you chose. For each LORI item, rate the resource on the one to five scale. Append an additional page or two that provides support for your scalar ratings with a brief, one-paragraph commentary of your thinking about how the object does on each scale. The examples and rubrics in the LORI pdf indicate the scope and quantity of remarks you should aim for. On this additional page, also provide a summary statement for your evaluation.

Learning Object Design Project

Your learning object should be designed to address a specific, worthwhile educational problem. Ideally, it should address something that learners in a specific setting often find hard to learn, in your experience or as documented in the literature. Rather than deliver a complete lesson or course, the project should offer a "proof of concept" of your solution to the identified instructional problem. The implementation may be an example that demonstrates how one part of a greater design described in your design rationale would work.

Your implementation should:

As we will be committing substantial time in class to learn about Adobe Flash, you should seriously consider implementing your learning object in Flash. This will be worth extra credit. However, if you are not comfortable with this, your implementation may be mocked up in PowerPoint or as static web pages.

However it is built, your implementation will be evaluated using selected dimensions from the Learning Object Review Instrument (LORI): content quality, learning goal alignment, feedback and adaptation, motivation, presentation design, and interaction usability.

Your design rationale should be a short paper (maximum 5 pages) that describes the context your learning object is designed for, its purpose (learning goals), and the structure of the total design it is part of. The design rationale paper should define the educational problem, propose a design solution to it, and explain the design in terms of the principles of multimedia learning discussed in the course. The purpose of the paper is to demonstrate that you have understood the theory and intelligently adapted it to an instructional problem.

© 2002-2009, colleen bell. all rights reserved. about / grad studies